Opportunities Preloader

Please Wait.....

Report

North America Gaming Market Forecast 2025-2032

Market Report I 2025-03-26 I 156 Pages I Inkwood Research

KEY FINDINGS
The Europe gaming market was valued at $42.22 billion in 2024 and is expected to rise with a CAGR of 5.32% over the forecast years of 2025 to 2032. The base year regarded for the studied market is 2024, and the forecasting years are from 2025 to 2032.
MARKET INSIGHTS
The European gaming market is undergoing a significant transformation, driven by innovations in gaming technology and the growing influence of virtual reality games and augmented reality games.
The region's growth is fueled by the rise of niche gaming communities that cater to specific genres or themes, fostering deeper engagement and player loyalty. These communities are shaping the development of personalized gaming experiences while influencing game design and marketing strategies.
Another key factor is the emergence of hybrid gaming systems, blending traditional console experiences with cloud gaming services. This approach appeals to gamers seeking flexibility and seamless access across multiple platforms, enabling a more dynamic gaming lifestyle.
Additionally, the adoption of sustainable gaming practices is gaining momentum in Europe. Developers are prioritizing environmentally friendly game development processes, from energy-efficient gaming infrastructure to incorporating eco-conscious themes in game narratives.
REGIONAL ANALYSIS
The Europe gaming market growth assessment comprises the evaluation of the United Kingdom, Germany, France, Italy, Spain, the Netherlands, Nordic Countries, and Rest of Europe.
Germany's gaming industry is set for steady growth, fueled by the adoption of advanced gaming technologies and a strong gaming community. A key trend is the rise of competitive gaming (eSports), supported by local tournaments and increased investment in professional gaming leagues.
However, market players must navigate challenges such as stricter regulatory frameworks for data privacy and player protection. Additionally, Germany places a strong emphasis on sustainability, pushing developers to adopt eco-friendly practices, including energy-efficient game production and sustainable packaging.
The French gaming market thrives on a blend of local talent and international influence, fostering a diverse and innovative ecosystem. A key trend is the rise of indie game development, driven by government support and incentives for small studios.
Increasing regulations on content moderation and cultural preservation are shaping game design and distribution. However, market players must address challenges related to cybersecurity and intellectual property protection, ensuring compliance with strict data protection laws.
Consumer demand continues to grow for unique, culturally immersive experiences, with a strong interest in games that reflect French heritage and history.
The Netherlands gaming market is experiencing vital growth, fueled by advancements in cloud gaming services and the widespread adoption of digital gaming platforms. Market players must navigate strict regulations on digital content distribution and age-appropriate gaming to ensure safe and accessible environments.
Dutch consumers show a strong preference for interactive multiplayer experiences and games with robust community integration. The incorporation of AI-driven personalization enhances user experiences by catering to individual preferences and fostering deeper engagement.
SEGMENTATION ANALYSIS
The Europe gaming market segmentation includes the market by type, component, platform, genre, monetization model, age demographic, and distribution channel. The monetization model segment is further differentiated into in-app advertising, subscriptions, in-game purchases, and free-to-play (F2P).
The in-app advertising segment drives gaming sector growth in Europe by integrating interactive and immersive ad formats. Platforms are utilizing augmented reality (AR) and virtual reality (VR) technologies to enhance advertising experiences.
This is particularly evident in mobile gaming, where these elements boost user engagement and create new monetization opportunities. The rise of programmatic buying is transforming in-app advertising by enabling targeted and efficient ad placements.
This approach further allows advertisers to deliver personalized content, enhancing user experience and maximizing ad effectiveness. As the gaming community diversifies, these advancements provide significant opportunities for advertisers to engage a broader audience while driving sustained gaming sector growth.
COMPETITIVE INSIGHTS
Some of the top players operating in the Europe gaming market include Ubisoft Entertainment SA, Rockstar Games Inc, SEGA Corporation, Microsoft Corporation, etc.
Ubisoft Entertainment SA, based in Montreuil, France, is a leading global video game company. It specializes in the development, publishing, and distribution of interactive entertainment content.
Ubisoft operates across various segments, including video games, mobile gaming, and interactive content for virtual reality (VR) and augmented reality (AR). The company has a strong presence in Europe, North America, and Asia.
Its product portfolio includes popular franchises like Assassin's Creed, Far Cry, Tom Clancy's series, and Just Dance. These games offer immersive and innovative experiences across platforms such as consoles, PCs, and mobile devices.

TABLE OF CONTENTS
1. RESEARCH SCOPE & METHODOLOGY
1.1. STUDY OBJECTIVES
1.2. METHODOLOGY
1.3. ASSUMPTIONS & LIMITATIONS
2. EXECUTIVE SUMMARY
2.1. MARKET SIZE & ESTIMATES
2.2. MARKET OVERVIEW
2.3. SCOPE OF STUDY
2.4. MAJOR MARKET FINDINGS
2.4.1. PC AND CONSOLE GAMING WITNESS STEADY GROWTH AMIDST MOBILE GAMING SURGE
2.4.2. SUBSCRIPTION-BASED GAMING MODELS ARE GAINING TRACTION AMONG PUBLISHERS AND PLAYERS
2.4.3. SUSTAINABLE AND INCLUSIVE GAMING PRACTICES ARE EMERGING AS INDUSTRY PRIORITIES
2.4.4. SURGING INTEREST IN CLOUD GAMING DRIVEN BY ADVANCED INTERNET INFRASTRUCTURE AND DEVICE-AGNOSTIC EXPERIENCES
3. MARKET DYNAMICS
3.1. KEY DRIVERS
3.1.1. SURGE IN MOBILE GAMING FUELED BY SMARTPHONE PENETRATION AND AFFORDABLE INTERNET
3.1.2. ADVANCEMENTS IN CLOUD GAMING TECHNOLOGIES ARE ENABLING SEAMLESS ACCESS
3.1.3. RISING POPULARITY OF ESPORTS AND COMPETITIVE GAMING ACROSS THE REGION
3.2. KEY RESTRAINTS
3.2.1. HIGH DEVELOPMENT COSTS FOR AAA GAMES AND ADVANCED GAMING HARDWARE
3.2.2. LIMITED INFRASTRUCTURE AND CONNECTIVITY IN EMERGING ECONOMIES
3.2.3. CONCERNS OVER GAMING ADDICTION AND ASSOCIATED HEALTH ISSUES
4. KEY ANALYTICS
4.1. TIMELINE OF THE GAMING INDUSTRY
4.2. PARENT MARKET ANALYSIS: MEDIA & ENTERTAINMENT
4.3. KEY MARKET TRENDS
4.3.1. INTEGRATION OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) FOR IMMERSIVE GAMING EXPERIENCES
4.3.2. INCREASING FOCUS ON CROSS-PLATFORM GAMING TO ENHANCE USER ENGAGEMENT
4.3.3. GROWTH IN INDIE GAME DEVELOPMENT SUPPORTED BY CROWDFUNDING PLATFORMS
4.3.4. EXPANDING ROLE OF ARTIFICIAL INTELLIGENCE IN GAME DESIGN AND PLAYER INTERACTION
4.4. PORTER'S FIVE FORCES ANALYSIS
4.4.1. BUYERS POWER
4.4.2. SUPPLIERS POWER
4.4.3. SUBSTITUTION
4.4.4. NEW ENTRANTS
4.4.5. INDUSTRY RIVALRY
4.5. GROWTH PROSPECT MAPPING
4.6. MARKET MATURITY ANALYSIS
4.7. MARKET CONCENTRATION ANALYSIS
4.8. VALUE CHAIN ANALYSIS
4.8.1. GAME DEVELOPMENT
4.8.2. PLATFORM INTEGRATION AND PUBLISHING
4.8.3. DISTRIBUTION CHANNELS
4.8.4. MARKETING AND PROMOTION
4.8.5. END-USER ENGAGEMENT AND FEEDBACK
4.9. REGULATORY FRAMEWORK AND COMPLIANCE BODIES
4.10. EXCLUSIVE INSIGHTS
4.10.1. AVERAGE PRICE OF SINGLE PLAYER GAME & LIVE SERVICES GAMES
4.10.2. GENRE PREFERENCE VARY BY AGE - DRIVEN BY LIFESTYLE AND GENERATIONAL DIFFERENCES
4.10.3. NEXT GENERATION OF RETIREES EXPECTED TO PLAY GAMES MORE THAN CURRENT RETIREES
4.10.4. PLAYERS IN EMERGING ECONOMIES PLAY MORE AND PLAN TO PLAY MORE IN THE FUTURE
4.10.5. INSIGHTS ON METAVERSE AND ITS IMPACT ON THE FUTURE OF GAMING INDUSTRY
5. MARKET BY TYPE
5.1. ONLINE
5.1.1. MARKET FORECAST FIGURE
5.1.2. SEGMENT ANALYSIS
5.2. OFFLINE
5.2.1. MARKET FORECAST FIGURE
5.2.2. SEGMENT ANALYSIS
6. MARKET BY COMPONENT
6.1. SOFTWARE
6.1.1. MARKET FORECAST FIGURE
6.1.2. SEGMENT ANALYSIS
6.2. HARDWARE
6.2.1. MARKET FORECAST FIGURE
6.2.2. SEGMENT ANALYSIS
7. MARKET BY PLATFORM
7.1. CONSOLE GAMING
7.1.1. MARKET FORECAST FIGURE
7.1.2. SEGMENT ANALYSIS
7.2. MOBILE GAMING
7.2.1. MARKET FORECAST FIGURE
7.2.2. SEGMENT ANALYSIS
7.3. PC GAMING
7.3.1. MARKET FORECAST FIGURE
7.3.2. SEGMENT ANALYSIS
7.4. CLOUD GAMING
7.4.1. MARKET FORECAST FIGURE
7.4.2. SEGMENT ANALYSIS
8. MARKET BY GENRE
8.1. ADVENTURE/ROLE PLAYING GAMES
8.1.1. MARKET FORECAST FIGURE
8.1.2. SEGMENT ANALYSIS
8.2. PUZZLE GAMES
8.2.1. MARKET FORECAST FIGURE
8.2.2. SEGMENT ANALYSIS
8.3. SOCIAL GAMES
8.3.1. MARKET FORECAST FIGURE
8.3.2. SEGMENT ANALYSIS
8.4. STRATEGY GAMES
8.4.1. MARKET FORECAST FIGURE
8.4.2. SEGMENT ANALYSIS
8.5. SIMULATION GAMES
8.5.1. MARKET FORECAST FIGURE
8.5.2. SEGMENT ANALYSIS
8.6. OTHER GENRES
8.6.1. MARKET FORECAST FIGURE
8.6.2. SEGMENT ANALYSIS
9. MARKET BY MONETIZATION MODEL
9.1. IN-APP ADVERTISING
9.1.1. MARKET FORECAST FIGURE
9.1.2. SEGMENT ANALYSIS
9.2. SUBSCRIPTIONS
9.2.1. MARKET FORECAST FIGURE
9.2.2. SEGMENT ANALYSIS
9.3. IN-GAME PURCHASES
9.3.1. MARKET FORECAST FIGURE
9.3.2. SEGMENT ANALYSIS
9.4. FREE-TO-PLAY (F2P)
9.4.1. MARKET FORECAST FIGURE
9.4.2. SEGMENT ANALYSIS
10. MARKET BY AGE DEMOGRAPHIC
10.1. CHILDREN (UNDER 18)
10.1.1. MARKET FORECAST FIGURE
10.1.2. SEGMENT ANALYSIS
10.2. ADULTS (18 - 44)
10.2.1. MARKET FORECAST FIGURE
10.2.2. SEGMENT ANALYSIS
10.3. SENIORS (45+)
10.3.1. MARKET FORECAST FIGURE
10.3.2. SEGMENT ANALYSIS
11. MARKET BY DISTRIBUTION CHANNEL
11.1. PHYSICAL RETAIL
11.1.1. MARKET FORECAST FIGURE
11.1.2. SEGMENT ANALYSIS
11.2. DIGITAL DISTRIBUTION
11.2.1. MARKET FORECAST FIGURE
11.2.2. SEGMENT ANALYSIS
12. GEOGRAPHICAL ANALYSIS
12.1. EUROPE
12.1.1. MARKET SIZE & ESTIMATES
12.1.2. COUNTRY ANALYSIS
12.1.2.1. UNITED KINGDOM
12.1.2.1.1. UNITED KINGDOM GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.2. GERMANY
12.1.2.2.1. GERMANY GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.3. FRANCE
12.1.2.3.1. FRANCE GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.4. ITALY
12.1.2.4.1. ITALY GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.5. SPAIN
12.1.2.5.1. SPAIN GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.6. NETHERLANDS
12.1.2.6.1. NETHERLANDS GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.7. NORDIC COUNTRIES
12.1.2.7.1. NORDIC COUNTRIES GAMING MARKET SIZE & OPPORTUNITIES
12.1.2.8. REST OF EUROPE
12.1.2.8.1. REST OF EUROPE GAMING MARKET SIZE & OPPORTUNITIES
13. COMPETITIVE LANDSCAPE
13.1. KEY STRATEGIC DEVELOPMENTS
13.1.1. MERGERS & ACQUISITIONS
13.1.2. PRODUCT LAUNCHES & DEVELOPMENTS
13.1.3. PARTNERSHIPS & AGREEMENTS
13.1.4. BUSINESS EXPANSIONS & DIVESTITURES
13.2. COMPANY PROFILES
13.2.1. BETHESDA SOFTWORKS LLC
13.2.1.1. COMPANY OVERVIEW
13.2.1.2. PRODUCTS
13.2.1.3. STRENGTHS & CHALLENGES
13.2.2. ELECTRONIC ARTS INC
13.2.2.1. COMPANY OVERVIEW
13.2.2.2. PRODUCTS
13.2.2.3. STRENGTHS & CHALLENGES
13.2.3. GAMELOFT SE (ACQUIRED BY VIVENDI)
13.2.3.1. COMPANY OVERVIEW
13.2.3.2. PRODUCTS
13.2.3.3. STRENGTHS & CHALLENGES
13.2.4. MICROSOFT CORPORATION
13.2.4.1. COMPANY OVERVIEW
13.2.4.2. PRODUCTS
13.2.4.3. STRENGTHS & CHALLENGES
13.2.5. NEXON CO LTD
13.2.5.1. COMPANY OVERVIEW
13.2.5.2. PRODUCTS
13.2.5.3. STRENGTHS & CHALLENGES
13.2.6. NINTENDO CO LTD
13.2.6.1. COMPANY OVERVIEW
13.2.6.2. PRODUCTS
13.2.6.3. STRENGTHS & CHALLENGES
13.2.7. NVIDIA
13.2.7.1. COMPANY OVERVIEW
13.2.7.2. PRODUCTS
13.2.7.3. STRENGTHS & CHALLENGES
13.2.8. ROCKSTAR GAMES INC
13.2.8.1. COMPANY OVERVIEW
13.2.8.2. PRODUCTS
13.2.8.3. STRENGTHS & CHALLENGES
13.2.9. SEGA CORPORATION
13.2.9.1. COMPANY OVERVIEW
13.2.9.2. PRODUCTS
13.2.9.3. STRENGTHS & CHALLENGES
13.2.10. SONY INTERACTIVE ENTERTAINMENT
13.2.10.1. COMPANY OVERVIEW
13.2.10.2. PRODUCTS
13.2.10.3. STRENGTHS & CHALLENGES
13.2.11. SQUARE ENIX HOLDINGS CO LTD
13.2.11.1. COMPANY OVERVIEW
13.2.11.2. PRODUCTS
13.2.11.3. STRENGTHS & CHALLENGES
13.2.12. UBISOFT ENTERTAINMENT SA
13.2.12.1. COMPANY OVERVIEW
13.2.12.2. PRODUCTS
13.2.12.3. STRENGTHS & CHALLENGES
13.2.13. ZYNGA
13.2.13.1. COMPANY OVERVIEW
13.2.13.2. PRODUCTS
13.2.13.3. STRENGTHS & CHALLENGES


LIST OF TABLES
TABLE 1: MARKET SNAPSHOT - GAMING
TABLE 2: TIMELINE OF THE GAMING INDUSTRY
TABLE 3: REGULATORY FRAMEWORK AND COMPLIANCE BODIES
TABLE 4: EUROPE GAMING MARKET, BY TYPE, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 5: EUROPE GAMING MARKET, BY TYPE, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 6: EUROPE GAMING MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 7: EUROPE GAMING MARKET, BY COMPONENT, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 8: EUROPE GAMING MARKET, BY PLATFORM, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 9: EUROPE GAMING MARKET, BY PLATFORM, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 10: EUROPE GAMING MARKET, BY GENRE, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 11: EUROPE GAMING MARKET, BY GENRE, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 12: EUROPE GAMING MARKET, BY MONETIZATION MODEL, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 13: EUROPE GAMING MARKET, BY MONETIZATION MODEL, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 14: EUROPE GAMING MARKET, BY AGE DEMOGRAPHIC, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 15: EUROPE GAMING MARKET, BY AGE DEMOGRAPHIC, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 16: EUROPE GAMING MARKET, BY DISTRIBUTION CHANNEL, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 17: EUROPE GAMING MARKET, BY DISTRIBUTION CHANNEL, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 18: EUROPE GAMING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 19: EUROPE GAMING MARKET, BY COUNTRY, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 20: LIST OF MERGERS & ACQUISITIONS
TABLE 21: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 22: LIST OF PARTNERSHIPS & AGREEMENTS
TABLE 23: LIST OF BUSINESS EXPANSIONS & DIVESTITURES


LIST OF FIGURES
FIGURE 1: MAJOR MARKET FINDINGS
FIGURE 2: MARKET DYNAMICS
FIGURE 3: KEY MARKET TRENDS
FIGURE 4: PORTER'S FIVE FORCES ANALYSIS
FIGURE 5: GROWTH PROSPECT MAPPING
FIGURE 6: MARKET MATURITY ANALYSIS
FIGURE 7: MARKET CONCENTRATION ANALYSIS
FIGURE 8: VALUE CHAIN ANALYSIS
FIGURE 9: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY TYPE, IN 2024
FIGURE 10: EUROPE GAMING MARKET, BY ONLINE, 2025-2032 (IN $ BILLION)
FIGURE 11: EUROPE GAMING MARKET, BY OFFLINE, 2025-2032 (IN $ BILLION)
FIGURE 12: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2024
FIGURE 13: EUROPE GAMING MARKET, BY SOFTWARE, 2025-2032 (IN $ BILLION)
FIGURE 14: EUROPE GAMING MARKET, BY HARDWARE, 2025-2032 (IN $ BILLION)
FIGURE 15: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY PLATFORM, IN 2024
FIGURE 16: EUROPE GAMING MARKET, BY CONSOLE GAMING, 2025-2032 (IN $ BILLION)
FIGURE 17: EUROPE GAMING MARKET, BY MOBILE GAMING, 2025-2032 (IN $ BILLION)
FIGURE 18: EUROPE GAMING MARKET, BY PC GAMING, 2025-2032 (IN $ BILLION)
FIGURE 19: EUROPE GAMING MARKET, BY CLOUD GAMING, 2025-2032 (IN $ BILLION)
FIGURE 20: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY GENRE, IN 2024
FIGURE 21: EUROPE GAMING MARKET, BY ADVENTURE/ROLE PLAYING GAMES, 2025-2032 (IN $ BILLION)
FIGURE 22: EUROPE GAMING MARKET, BY PUZZLE GAMES, 2025-2032 (IN $ BILLION)
FIGURE 23: EUROPE GAMING MARKET, BY SOCIAL GAMES, 2025-2032 (IN $ BILLION)
FIGURE 24: EUROPE GAMING MARKET, BY STRATEGY GAMES, 2025-2032 (IN $ BILLION)
FIGURE 25: EUROPE GAMING MARKET, BY SIMULATION GAMES, 2025-2032 (IN $ BILLION)
FIGURE 26: EUROPE GAMING MARKET, BY OTHER GENRES, 2025-2032 (IN $ BILLION)
FIGURE 27: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY MONETIZATION MODEL, IN 2024
FIGURE 28: EUROPE GAMING MARKET, BY IN-APP ADVERTISING, 2025-2032 (IN $ BILLION)
FIGURE 29: EUROPE GAMING MARKET, BY SUBSCRIPTIONS, 2025-2032 (IN $ BILLION)
FIGURE 30: EUROPE GAMING MARKET, BY IN-GAME PURCHASES, 2025-2032 (IN $ BILLION)
FIGURE 31: EUROPE GAMING MARKET, BY FREE-TO-PLAY (F2P), 2025-2032 (IN $ BILLION)
FIGURE 32: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY AGE DEMOGRAPHIC, IN 2024
FIGURE 33: EUROPE GAMING MARKET, BY CHILDREN (UNDER 18), 2025-2032 (IN $ BILLION)
FIGURE 34: EUROPE GAMING MARKET, BY ADULTS (18 - 44), 2025-2032 (IN $ BILLION)
FIGURE 35: EUROPE GAMING MARKET, BY SENIORS (45+), 2025-2032 (IN $ BILLION)
FIGURE 36: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY DISTRIBUTION CHANNEL, IN 2024
FIGURE 37: EUROPE GAMING MARKET, BY PHYSICAL RETAIL, 2025-2032 (IN $ BILLION)
FIGURE 38: EUROPE GAMING MARKET, BY DIGITAL DISTRIBUTION, 2025-2032 (IN $ BILLION)
FIGURE 39: EUROPE GAMING MARKET, COUNTRY OUTLOOK, 2024 & 2032 (IN %)
FIGURE 40: UNITED KINGDOM GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 41: GERMANY GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 42: FRANCE GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 43: ITALY GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 44: SPAIN GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 45: NETHERLANDS GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 46: NORDIC COUNTRIES GAMING MARKET, 2025-2032 (IN $ BILLION)
FIGURE 47: REST OF EUROPE GAMING MARKET, 2025-2032 (IN $ BILLION)

  • Not Sure / Need Reassuring
    • Confirm Content
      • Content is provided by our partners and every effort is made to make Market Report details as clear as possible. If you are not sure the exact content you require is included in this study you can Contact us to double check. To do this you can:

        Use the ‘? ASK A QUESTION’ below the license / prices and to the right of this box. This will come directly to our team who will work on dealing with your request as soon as possible.

        Write to directly on support@scotts-international.com with details. Please include as much information as possible including the name of report or link so our staff will be able to work on you request.

        Telephone us directly on 0048 603 394 346 and an experienced member of team will be on hand to answer.

    • Sample Pages
      • With the vast majority of our partners we can obtain Sample Pages to support your decision. This is something we can arrange without revealing your personal details.

        It is important to note that we will not be able to provide you the exact data or statistics such as Market Size and Forecasts. Sample pages usually confirm the layout or the Categories included in Charts and Graphs, excluding specific data.

        To ask for Sample Pages by contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Check for Alternatives
      • Whilst we try to make our online platform as easy to use as possible there is always the possibility that a better alternative has not been found in your search.

        To avoid this possibility Contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346 and a Senior Team Member can review your requirements and send a list of possibilities with opinions and recommendations.

  • Prices / Formats / Delivery
    • Prices
      • All prices are set by our partners and should be exactly the same as those listed on their own websites. We work on a Revenue share basis ensuring that you never pay more than what is offered elsewhere.

        Should you find the price cheaper on another platform we recommend you to Contact us as we should be able to match this price. You can Contact us though through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Discounts
      • As we work in close partnership with our Partners from time to time we can secure discounts and assist with negotiations, this is part of our personalised service to you.

        Discounts can sometimes be arranged for speedily placed orders; multiple report purchases or Higher License purchases.

        To check if a Discount is possible please Contact our experienced team through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Available Currencies
      • Most Market Reports on our platform are listed in USD or EURO based on the wishes of our Partners. To avoid currency fluctuations and potential price differentiations we do not offer the possibility to change the currency online.

        Should you wish to pay in a different currency to that advertised online we do accept payments in USD, EURO, GBP and PLN. The price will be calculated based on the relevant exchange rate taken from our National Bank.

        To pay in a different above currency to that advertised online please Contact our team and a quotation will be sent within a couple of hours with payment details.

    • Licenses
      • License options vary from Partner to Partner as is usually based on the number of Users that will benefitting from the report. It is very important that License ordered is not breached as this could have potential negative consequences for you individually or your employer.

        If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.

    • Global Site License
      • The Global Site License is the most comprehensive license available. By selecting this license, the Market Report can be shared with other ‘Allowed Users’ and any other member of staff from the same organisation regardless of geographic location.

        It is important to note that this may exclude Parent Companies or Subsidiaries.

        If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.

    • Formats
      • The most common format is PDF, however in certain circumstances data may be present in Excel format or Online, especially in the case of Database or Directories. In addition, for certain higher license options a CD may also be provided.

        If you have questions or need clarification about the specific formats we recommend you to Contact us and a detailed explanation will be provided.

    • Delivery
      • Delivery is fulfilled by our partners directly. Once an order has been placed we inform the partner by sharing the delivery email details given in the order process.

        Delivery is usually made within 24 hours of an order being placed, however it may take longer should your order be placed prior to the weekend or if otherwise specified on the Market Report details page. Additionally, if details have been not fully completed in the Order process a delay in delivery is possible.

        If a delay in delivery is expected you will be informed about it immediately.

    • Shipping Charges
      • As most Market Reports are delivered in PDF format we almost never have to add additional Shipping Charges. If, however you are ordering a Higher License service or a specific delivery format (e.g. CD version) charges may apply.

        If you are concerned about additional Shipping Charges we recommend you to Contact us to double check.

  • Ordering
    • By Credit Card
      • We work in Partnership with PayU to ensure payments are made securely in a fast and effortless way. PayU is the e-payments division of Naspers.

        Naspers operates in over 133 International Markets and ranks 3rd Globally in terms of the number of e-commerce customers served.

        For more information on PayU please visit: https://www.payu.pl/en/about-us

    • By Money Transfer
      • If you require an invoice prior to payment, this is possible. To ensure a speedy delivery of the Market Report we require all relevant company details and you agree to maximum payment terms of 30 days from receipt of order.

        With our regular clients deliver of the Market Report can be made prior to receiving payment, however in some circumstances we may ask for payment to be received before arranging for the Market Report to be delivered.

  • Security
    • Website security
      • We have specifically partnered with leading International companies to protect your privacy by using different technologies and processes to ensure security.

        Everything submitted to Scotts International is encrypted via SSL (Secure Socket Layer) and all personal information provided to Scotts International is stored on computer systems with limited access in controlled environments.

    • Credit Card Security
      • We partner with PayU (https://www.payu.pl/en/about-us) to ensure all credit card payments are made securely in a fast and effortless way.

        PayU offers 250+ various payment channels and eWallet services across 4 continents allowing buyers to pay electronically, whether on a computer or a mobile device.

PLEASE SELECT LICENSE